HexColored - Design, IAP, and Tutorial

Awards

  • MAGIC Co-up @ RIT Funding Receipient
  • Imagine Cup 2017 Semifinalist
  • Best UI Winner: RPI Gamesfest 2017
  • Best Puzzle Game: ImagineCup Hackathon @ RIT

Youtube Trailer



Available on Google Play Store Now!

Worked on designing puzzles and balancing the game's textless tutorial and difficulty curve.
A logic game about combining colors on a hex-based grid to solve combinatorics puzzles.
Colors combine and changed based off of the color wheel, and when two of the same color combine, they disappear.
When the board is clear, the puzzle is solved.
Intended as a "filler" game to occupy the time before meetings, a bus ride, or while code's compiling.
Uses a textless tutorial to prevent a language dependency.
Currently features 200+ levels.
Currently available on the Google Play Store. In Alpha on iOS App Store, exploring release on Amazon App Store.
Current work: Porting and Live ops content additions.

Technical Elements:

  • Made using Unity 5.2.5-2017.2.1.
  • Early Web build hosted on Microsoft Azure
  • Coded in C# using Visual Studios 2016-17
  • Worked on new player experience and tutorial
  • In charge of implementing microtransactions
  • Lead on porting to iOS and Android devices
  • Currently targets web and mobile.

Team:

  • Started as a class project with 10 levels, since expanded
  • Robert Bailey - Puzzle Designer and Balancer
  • John Palermo - Lead Designer and Programmer
  • Kenny Probeck - Puzzle Designer and Programmer
  • Noah Kellem - Programmer and Artist (no longer active)
  • Luke Hedrick - Artist and Playtester (no longer active)