VRoom - Producer and Creative Lead
VR car combat game prototype for the HTC Vive, made in Unreal Engine 4.14. Developed as part of a seven person team.
Designed to give the fun of arcade style car movement, with the immersion of VR interface.
Player attempts to find an AI opponent navigating the environment, and destroy them by ramming or shooting the opponent.
Showcased to public at Imagine RIT 2017.
Developer blog from classwork at Falling Tricycle Games
Downloadable here from itch.io!
Technical Elements:
- Made using Unreal 4.14, and using Blueprints
- Acted as Producer and Design lead
- Acted as communicater between art and programming teams
- Set milestones
- Lead playtesting objectives
- Ensured goal of "fun arcade movement" within VR setting remained
Team:
- Robert Bailey - Producer and Design Lead
- John Fediaczko - Lead Programmer
- Alia Gestl - Lead Artist
- Jay Forbes - AI Programmer
- Noah Kellem - Sound Effects and Modelling
- Aidan Markham - Texturing
- John Palermo - Gameplay Programmer
- Luke Hedrick - Animator