Captain of the Stars - Rules and Mechanics
Wrote rules and implemented gameplay mechanics like bounty points, events, and upgrades.
Space Exploration 4X Board Game
Players explore the fringes of space, establishing settlements and trade routes for victory points.
Also features a combat system allowing for quick but rewarding fights. Violent actions earn bounty points, servnig as an alternate win condition.
But too many violent actions invoke a response from the non-player controlled Federation, allowing dynamic responses to aggressive players.
Also features an event system to prevent stagnation, ship upgrades, and recruitable crew.
Rules available here
Technical Elements:
- Players: 3-6
- Recommended Age: 12+
- Playtime: 90-120 minutes
- Uses D12s for tracking and D6s for combat
- Custom crafted miniatures for ships
Team:
- Class project, expanded into current iteration
- Robert Bailey - Rules and Mechanical Design
- Noah Kellem - Lead Design
- Luke Hedrick - Manufacturing
- Jason Noone - Art and Economic Testing
- Cullen Cassidy - Balancing and Combat Design